package com.zombie;

public class Constants {
	public static final int TILESIZE = 32;

	public static boolean DEBUG = true;
	
	public static final int STATE_MENU = 0;
	public static final int STATE_GAME = 1;
	public static final int STATE_OPTIONS = 2;
	public static final int STATE_PAUSE = 3;
	public static final int STATE_CHAR = 4;
	public static final int STATE_SHOP = 5;
	public static final int STATE_LEVEL_MENU = 6;
	public static final int STATE_HELP = 7;
	public static final int STATE_ABOUT = 8;
	
	public static final int MAX_CHANCE = 100000;
	public static int TRANSITION_TIME = 200;

	public static int SCREEN_WIDTH = 800;		
	public static int SCREEN_HEIGHT = 480;
	
	public static int MAP_WIDTH = 3200;		
	public static int MAP_HEIGHT = 3200;

	public static final int GROUP_PRE_EFFECT = 0;
	public static final int GROUP_PRE_NORMAL = 1;
	public static final int GROUP_NORMAL = 2;
	public static final int GROUP_POST_NORMAL = 3;	
	public static final int GROUP_AFTER_BUILDINGS = 4;
	public static final int GROUP_POST_EFFECT = 5;		
	public static final int GROUP_LAST = 6;	
	public static final int GROUP_COUNT = 7;

	public static final long TIMER_AI = 250;

	/*player start position*/
	public static float START_X;
	public static float START_Y;

	public static final float WORLD_TO_BOX = 0.01f;

	public static final float BOX_TO_WORLD = 100f;
	
}
